![]() The books, scrolls, deeds, and will age markedly if taken from the house but remain intact. The will is signed by Gustav and Elisabeth Durst and bequeathes the house, the windmill, and all other family property to Rosavalda and Thornboldt Durst in the event of their parents’ deaths. The windmill referred to in the second deed is situated in the mountains east of Vallaki (see chapter 6, “Old Bonegrinder”). The deed to the house, the deed to a windmill, and a signed will.3 spell scrolls (bless, protection from poison, and spiritual weapon),.3 blank books with black leather covers (worth 25 gp each).Written in flowing script, the letter reads as follows: The dart-firing mechanism inside the chest no longer functions.Ĭlutched in the skeleton’s left hand is a letter bearing the seal of Strahd von Zarovich, which the adventurer tried to remove from the chest. Three darts are stuck in the dead adventurer’s armor and ribcage. Close inspection reveals that the skeleton belongs to a human who triggered a poisoned dart trap. Sticking out of the chest is a skeleton in leather armor. The rituals are bogus, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check.Ī heavy wooden chest with clawed iron feet stands against the south wall, its lid half-closed. This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. Unless the secret door is propped open, springs in the hinges cause it to close on its own. A character inspecting the bookshelf spots the fake book with a successful DC 13 Wisdom (Perception) check. Secret DoorA secret door behind one bookshelf can be unlocked and swung open by pulling on a switch disguised to look like a red-covered book with a blank spine. Wall Paneling: a successful DC 12 Wisdom (Perception) check reveals that the youths aren’t really dancing but fighting off swarms of bats.The Family: Gustav and Elisabeth Durst with their two smiling children, Rose and Thorn.You feel a cold draft coming down from the upper floor of the red marble staircase as it continues its upward spiral. The doors are carved with dancing youths. ![]() Each suit of armor clutches a spear and has a visored helm shaped like a wolf’s head. Standing suits of armor flank wooden doors in the east and west walls. Cradled in the father's arms is a swaddled baby, which the mother regards with a hint of scorn. Hanging above the mantelpiece is a wood-framed portrait of a Family: Mother, Father, and two smiling children. Unlit oil lamps are mounted on the walls of this elegant hall. At this point, the compulsion upon any affected PCs falls, leaving them poisoned for 1 hour. After the PC has filled their gullet for a full minute, the glamor upon the banquet vanishes, revealing it to be rotted, foul meats infested with maggots and stale breads stuffed with weevils. A PC that eats from the feast must succeed on a DC 15 Wisdom save, or else be compelled to stuff themselves with food.The “terrible howls” they heard were actually the screams of the cult’s victims. Their parents told them stories about a monster in the basement to keep the children from going down to the dungeon level. They were too young and innocent to understand that their parents were guilty of heinous crimes. The children died of starvation centuries ago after their insane parents locked them in the attic and forgot about them.The children don’t know that they’re illusions but vanish if attacked or forced into the house. Although they appear to be flesh-and-blood children, Rose and Thorn are actually illusions created by the house to lure the characters inside. They can be convinced to wait in the portico (area 1A) while the characters search the house. Rose and Thorn say that they won’t go back in the house until they know the monster is gone.Our parents managed to lock the monster in the basement but they haven't made it out yet. The girl shouts to you asking for help! "Please, you have to help us! Our parents and baby brother still inside our house with the monster. Next to the entrance of the fence, you notice a young boy and girl clinging to each other. It's rusted frame encloses a large 4 story house and a few other dilapidated sheds beside it. The worn, muddy road leads you around a bend revealing an iron fence.
0 Comments
Leave a Reply. |